Remote Synthesis
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Before I start, let me introduce this new series of blog posts/roundups I am starting by saying that if there is such a thing as too much reading then I read too much. In keeping up with hundreds upon hundreds of blog posts and other resources, I tend to see some pretty amazing stuff being created by the Adobe developer community. Luckily, part of my new role as Web Community Manager for Flash Platform within the Learning Resources group here at Adobe is to keep up with how the community is using and writing about Flash Platform products. This is the first in what I plan to become a regular series of posts covering some of the recent posts or articles that stood out to me (as in these were my personal favorites, not necessarily endorsed by my employer). Please, if you have something you’d like me to share, feel free to email me, post in he comments or dm/reply to me on Twitter.

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I had the pleasure of writing another article for the Adobe Edge which was released today. This article is almost a companion to my accelerometer tutorial from earlier today (if this morning's post was part 2, this would be part 1). The article walks you through installing the Android SDK from Google, getting all the AIR bits from Adobe and getting your first working mobile application up and running on your Android phone. The application itself is quite simple but that's kind of the point. It does show the basics of capturing the swipe gesture to navigate within a mobile application. The sample application was built with Flash CS5 using the AIR for Android extension. If you have any comments or suggestions regarding the article, feel free to share.

Getting started with Adobe AIR for Android

After writing an article that should be out soon for the Adobe Edge on AIR for Android, I have become fascinated with the possibilities this opens up for Flex and Flash developers who want to develop applications for mobile. One of the first hings you may think of when developing your mobile applications, particularly if you are interested in game development, is the accelerometer. As most of you are aware, the accelerometer makes for a very useful control mechanism for many mobile games. My goal with this application was simply to understand how to use the accelerometer to move an object around the screen. It turns out that its a pretty simple task and hopefully this sample application will help you understand the values being passed from the accelerometer.

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Six new projects and three updates this week in ColdFusion open source. Sorry this post got a bit delayed but given the new job I haven't actually been able to completely set up my new laptop and I cannot imagine writing this post without the little AIR application I built to help anymore. Anyway, a number of interesting releases this week. Besides, the usual API wrapper components, Adam Tuttle's REST framework Taffy seemed very interesting and generated some buzz on Twitter.

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Six new projects and seven updated ones in ColdFusion open source this week. I am enjoying my last official day of forced "vacation" before my official start at Adobe on Monday (which coincidentally is my birthday as well). Thankfully, the weather her in Boston is amazing this week and its been good to catch up on stuff. Mostly, I have been focused on RIA Unleashed (did I mention the contest?) as promoting a conference is the hardest part of running one, in my opinion. Anyway, enough about me...here's what happened this week in ColdFusion open source...

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