Posted on Feb 07, 2014
For the last three and a half years I have held a variety of roles at Adobe and these were some of the best years of my career so far. Years ago, I wrote a post asking what the next step would be for a lifelong developer. At the time, I didn't have an answer. It had always been a dream of mine to work for Adobe (and Macromedia and Allaire before that), but I never knew what they'd want with a ColdFusion developer like myself. Thankfully, they did.Continue Reading →
Posted on Feb 05, 2014
Lately I have been giving a lot of thought to arbitrary decision-making and it's long term effects. In each day, both personally and professionally, we are asked to make a large number of decisions ranging from large and impactful to small and relatively innocuous. In many cases, our decisions are somewhat arbitrary, based on limited knowledge or research. This is both necessary and unavoidable. We simply do not have the time to adequately research every decision that has to be made and a choice must be made, so we make it.Continue Reading →
Posted on Jan 14, 2014
I actually enjoy reading people's year in review. I see it as a great exercise in acknowledging your own accomplishments and where you could have improved while setting goals for the year to come. Along those lines, 2013 was an eventful year for me. Professionally, my job changed twice which caused me to change my own efforts and focus outside of work. Personally, I continued my focus on improving my health and fitness, but changed it up a bit.Continue Reading →
Posted on Apr 10, 2013
The role of community manager has become a burgeoning career over the past few years, even if it is still somewhat loosely defined. By one definition perhaps, I have been a community manager for many years going back to my days running the local user group and conference. For the past two and a half years though, I was actually employed as a community manager in various capacities by Adobe. Mine was probably not a typical community manager role, if such a thing exists. Nonetheless, there are issues community managers face seem to be in common. Therefore, I decided to share some of my own guidelines and experience, specifically as it relates to representing a large corporation, in the hopes that it will benefit someone.
I should note that these guidelines are my own and don’t represent my employer. Not that I think they’d disagree, but just to be clear. None of these will be earth shattering (and given that I don’t read a lot on the topic, are probably not new) but they have served me well.
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Posted on Mar 24, 2013
I have been to every PAX East since the first overstuffed year in the too small Hynes Convention Center. It was always crowded, but this year felt different. That's in part because this year was the first year that, in terms of trying out the latest and greatest triple-A games coming from the big name publishers, it was a total bust. The lines have always been long (heck, I waited an hour and a half to play Lollipop Chainsaw - which was not worth the wait) but this year it was a whole new league. My top priority, to try Bethesda's Elder Scrolls Online was thwarted by a 3+ hour line. My curiosity about The Last of Us was squashed by a 2.5 hour line. These games look cool, but that'd mean the majority of my day would be spent trying a single game by a single publisher.
Thankfully, there are a ton indie game pulishers with booths at the event, making my day on my own and my day with the family both enjoyable. I loved how the landscape of game development seems to be changing because of Kickstarter. I met many developers who'd found the funding they'd needed there. Anyway, below is a summary of what I saw in my two days at PAX East 2013.Continue Reading →