Cool Stuff with the Flash Platform - 1/27/2012
Posted on Jan 27, 2012
A busy week (or so) of posts. The hot topic lately seems to be not just Stage3 but specifically 2D game development using Stage3D. Each week seems to bring upates to new or existing game engines and frameworks for 2D game development as well as tutorials on the topic. This week is no exception.
Cool Stage3D Stuff
A new version the Genome2D framework (version 0.3.5) was released and includes a number of new features including texture filtering, texture pivots and a number of new components. In addition, a demo is shared showing the work on a Genome2D physics extension that is being developed.
Aymeric Lamboley announces a new version of the CitrusEngine for 2D games that supports Stage3D and Starling. In addition, the new version includes new objects, a level manager and class for storing game data.
Jean-Marc Le Roux of Aerys shows how to achieve a cell shading effect in a single pass on 3D objects using Minko, Stage3D and Flash Player 11.
Jackson Dunstan demonstrates a simple Stage3D-based sprite class to demonstrate how Stage3D is used in 2D game frameworks such as Starling and ND2D.
Flash Daily is a great resource for seeing what the community is doing with Stage3D, and this week was no exception. The first post shows a 3D Earth rendering that also includes Facebook integration to map where your friends are. The next post links to an impressive demo illustrating lighting and depth of field using Away3D. Finally, this post links to a number of resources and tutorials for getting started with Away3D 4.0.
Richard Lord explains entity frameworks for game development in the wake of his recent release of Ash for ActionScript 3.
Pete Shand shares an example of how to achieve backwards compatibility with Flash Player 10 when using Stage3D in Flash Player 11.
Cool ActionScript/Flash Stuff
Adobe's Thibault Imbert introduces the Flash Player 11.2 and AIR 3.2 beta4 and the advances the runtimes are making related to Stage3D and how this affects Flash game developers.
Andre Vanhulzen shows how to quickly search for specific text in a ByteArray using ActionScript 3.
Simon Bailey shows how to manage message exchanging using AS3-Signals in an MVC application using a framework like Robotlegs.
Hemanth Sharma posts the first in a series of video tutorials showing how to create a balloon shooter game using FlashPunk.
Emanuele Feronato shows the concept behind Stringy Flash game and his solution for determining if the sprite you need to catch is within the lasso. Emanuele also continues his series on building Flash games using Stencylworks with a post showing how to make the player die after a long fall.
Cool AIR for Desktop Stuff
Jozef Chutka discusses the Remotair project and how he used it to remotely control zooming using his YCanvas project.
Cool Mobile & Devices Stuff (Android, iOS, Blackberry, Television)
Adobe evangelist Michael Chaize discusses a Flex and AIR based mobile application called Radio X-Track that he had the opportunity to help build.
Adobe evangelist Holly Schinsky shows how to create dynamic splash screens using Flex 4.6 for mobile.
iOS
Adobe evangelist Tom Krcha highlights the Scorekeeper app for iOS built using Adobe AIR.
Lars Gerckens discusses some issues and tips when creating AIR native extensions for iOS.
Christopher Caleb notes that if you have updated the AIR SDK for Flash Professional CS5.5, you can no longer modify the app name via the dialog box. In this post he shows how to get around that limitation.
Cool Flex, Flash Builder & Catalyst Stuff
Elad Elrom shows how to pass variables via the URL using flashvars in Flex 4.
Stefan Richter shows how to access the mx_internal Namespace in Flex, if you must.
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