Review of Defender Chronicles for the iPhone & iPod Touch
I caught some flak on my critical review of Star Wars Trench Run the other week. Apparently I am in the minority thinking that the gameplay
was somewhat shallow and repetitive for the $4.99 price tag. This week,
I want to give a prime example of why I stand by that belief by showing
a game that is, in my opinion, amazingly fun and addictive with
countless hours ofgameplay for the current price of only $2.99. Defender Chronicles mixes some RPG
elements into a classic Castle/Tower defense type game to create a game
that is often hard to put down but doesn't require hours of dedication
(a la Civilization Revolution).
The game has a classic RPG/LOTR type storyline with a war between Orcs
and other evil creatures attacking the land of humans, elves and the
forces of good. There's actually some depth to the storyline but I have
to admit I didn't pay close attention. You start out with one "hero," a
General and can later unlock another, aMelwen . When you start a
mission, this character is (generally) always included among your
defense and you can upgrade his/her skills along the way and purchase
items and other upgrades as you earn money by completing missions.Each
mission will send different waves of enemies of a growing variety of
types and you job is to prevent them from getting through by placing
your defenses at preset points on the board. Depending on what
difficulty level you choose for the mission, you are given an allotment
of enemies that are allowed to get through (obviously, you lose when
more than that number get through). The trick here is that each type of
defense you have, be it infantry, bowmen,mage and more, have different
strengths and weaknesses against different enemies. The strategy is in
choosing which units to put where and which to upgrade appropriately as
you gain money from defeating enemy waves. I am certain that my
explanation makes this sound far more complicated than it is (for what
its worth, my 7 year old can play this game, so its not *that*
complicated).
While the basics of the game are easy to
comprehend, the levels can get very complex as you try to determine the
right combination of units to put where and when to upgrade. It takes a
while to learn which defenses work against the constantly expanding
variety of enemies the game will throw at you too. You'll have to be
willing to fail a number of times once you reach the more difficult
levels since knowing what's coming at you in different waves
drastically changes your strategies. With 9 missions and 4 levels of
difficulty each that can be completed by bothheros and the ability to
create custom missions, this is a game you won't likely finish anytime
soon. There are also online integration for high scores and more viaOpenFeint.
As I think you can see, this really is a fabulous game (my favorite on the iPod/iPhone
so far...and I own too many games) and well worth the $2.99 asking
price. In fact, the only downside to this game is that you may spend
too much time playing it once you are hooked!
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